AT A GLANCE:
Amidst the rock and rubble that once was our great cave's finer establishments, there is a rather alluring light shining through a cracked window. Accompanying it are faint sounds of glasses clinking together, chips slamming against tables, and the unmistakable crack of a fist meeting another's face. If one were to step inside, they would taste whiskey on their tongue, hear laughter in their ears, and feel the overwhelming grip of competition.
The fight club, despite its purpose, bids you the warmest of welcomes. It is an open house of drinking, gaming, gambling, and settling the debts made from gambling by its generous ring. There is one rule, and one rule only: if you aim to kill one another, please do it outside.
HOW IT WORKS:
How does one gamble in a city with no currency? It's simple: for each round of games, you promise a favor to your opponent. If you forfeit the game, it counts as a loss. Favors can be fulfilled at any time in or outside the club, so long as it does not encroach on the indebted's line of work. (Ex: if someone is running a shop, you cannot ask for something for free. If someone kills for a living, you cannot ask them to kill someone for free.)
If someone does not wish to owe favors to their opponents, they may bring trinkets that they've accumulated from their stay in the city. They must explain why it is of value in order to wager it. This can range from anything from sentimental value, to it looking pretty, to a practical use, so long as it is not obviously garbage. (Don't gamble rocks or trash, the house will notice.)
In the case of all players losing a game, they forfeit their winnings to the house.
What games are there to play? The club provides a number of ways to play for keeps. They've scavenged decks of cards, faded poker chips, and dice for guests to play traditional games and teach their own homeworld's games. Because the house has no way of knowing the rules, patrons are free to change or bend them to cheat their way into winning their games. They might even pride you on it. They won't stop your opponents' retaliation if they find out, though.
Of course, patrons can engage in drinking games. This is a given. Additionally, patrons may bring board games from the city's past events. They're free to leave it at the club for others to use, or bring it home by the end of the day. There are a set of throwing knives taken from the armory to be thrown at a scored board, and they must be returned to their box at the end of the game. Do not use them elsewhere. Do not stab anyone because you're an angry drunk.
Is there an expectancy for public decency? Can you play strip poker? Can you use your favor to have someone strip? The answer: hell yes. Just keep it in good taste and get a room for anything else.
How does the fight club fighting work? Anyone can step into the ring at their own risk for any reason. Feeling whimsical? Want to kick everyone's ass? Want to kick someone's ass in particular? You got it. There is no particular order to the fights, and it all depends on how courteous people are feeling. If you come in a pair while there is already a number of people inside, you can wait who is already inside out, or jump in and hope they leave you be. One person can be in the ring looking for a fight, and be joined by one... or five people.
Every fight win and loss is kept on a chalk scoreboard. Nothing will be erased and reset unless the person has disappeared from the city.
Can I bet on my friend getting their face beat in? Yep! If there are people you'd like to bet on in the ring, it's the same as how you gamble in a game. There is a sheet at the bar with what you wager on the person, and the house (or whoever is acting as the house in their absence) will hold your items or count your favors.
In the case of Double KO, the house gets to keep anything written down.
Do I HAVE to take off my shirt? The house strongly advises that everyone remove their shirt in the ring. You know, in case of tearing, staining, and ruining. All that.
Professional reasons. Also, in the case of concealed weapons. See: next question.
You said there was one rule, so why is the house looking at me funny? The house would prefer you not use items that would dirty and damage the ring or the rest of establishment, or be incredibly unfair against your opponent. Items are allowed in most cases, but don't come to the ring with a gun. Don't bring a knife when those inside don't already have one. Don't break their good chairs. Don't use magic that will set their wood tables on fire. Again, if you're stepping in the ring to kill someone, you'll be asked to go outside.
If you damage anything just because you're that big and that strong, they'll probably grumpily let it go.
If the house frowns upon that big of a mess, how much damage can I do? You can do anything you like so long as it doesn't leave them hours work of cleaning to do. Do you want it to escalate so much you break bones? Go ahead. If you're sharp enough to cut someone? Just don't leave a huge blood spatter. Don't leave a body. You'll be responsible for it.
You keep saying the house, so who are they?
The house is whomever is currently in charge of the fight club, behind the bar or in the back office. The current owners are Ned Wynert and Jacob Frye. In their absence, score keeping is reliant on whoever is using the club. In the case of their permanent absence, the club will be left open to use and take up management.
This club has drinking, right? Well, duh, most of you aren't going to fight sober. The fight club's side of the tavern features the special Blighter, which packs a punch greater than one you might receive physically. It's a mixture of the alcohol that was already on the shelves before the Gods learned what a good drink is. It might be worse than the strongest of beers you've ever tasted, sweeter than any cocktail, or as light as a cider. No matter the taste, it leaves a tingly feeling from the tips of your fingers to your toes, and the need for another taste.
Aside from that, the shelves are lined with quality whiskey, and homemade wine made by Rey. For things that don't make your eyes water on the way down, you'll want to head over to Rey's speakeasy and take a load off.